Crafting foes


It just got more ruthless

In the world of ARW things have been progressing. Some new inhabitants have started to appear, making it a bit more challenging for a goo blob to mind its own business.

Sworm

This two headed worm with an overall ugly appearance and shitty teeth, moves around slowly and spews nasty all over the place. Creating it has been a nice experiment in combining 2D graphics with the dynamic physics world. When you knock Sworm out, the animated 2D sprite is changed to a sprite that is mapped to the coordinates of three dynamic bodies. Creating a ragdoll that tumbles to the ground.

Lets have a look at it!

patrol.gif

Sworm out and about

spit.gif

Spitting when finding a target

ragdoll.gif

Getting knocked out by player doing the tonnage attack

double.gif

If doing a tonnage attack on the center, Sworm is forced to spit. A possible puzzle usage?

kill.gif

If doing a super tonnage attack, it is game over for Sworm

Tumble

Sticky with thorns, Tumble rolls around. It goes round and round, always sticking to the wall/ground or ceiling. It was implemented by casting rays and using that data to stick to the collider that the ray hit, moving either clockwise or counter clockwise. If the direction of movement is colliding with something (or no rays find a target), it traces for possible directions to move in and then goes on. A classic game foe.

Let's have a look!

tumblepatrol.gif

Out rolling around, feeling cute


tumbleattack.gif

Finding a target and getting furious

That's it for this week. Try the current development build, directly in your browser, at Spelmakare.se. Use the green burger menu to navigate to the test level with the Sworm and Tumble.

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