Additional danger for the world


Creating more foes

Last week showed two new foes added to A Ruthless World. This week continues on the same theme, showing another addition to the dangers of the world.

Slug

Originally intended for it to be a slug that would swing in the ceilings, moving around by alternating which end of it would be stuck to the ceiling. After getting the initial version created and put into the game, I decided that it would be more diverse to have a foe that was static in position, but firing projectiles for the player to avoid.

This led to creating a slug with an eye that tracks and shoots at targets. Let's have a look!


vertical.gif     horizontal.gif

The slug can hang from ceilings or on walls.

noticeandregrowth.gif

When an object of interest is nearby, the slug eye starts tracking and attacks if target remains.

dropandregrowth.gif

The player can do a jump, or tonnage, attack to make the slug drop the eye.

The technique used to create the Slug, is the same that was used to create a ragdoll of the Sworm foe when it was hit. By mapping the texture to dynamic bodies, the Slug does not need any animations. It "simply" move and reacts by using physics forces.

debug.png

Debug showing the five bodies that create the Slug.

As always the latest development build can be tested at https://dev.spelmakare.se/arw?debug. While playing a level, use the green burger menu to access the debug menu that allows for switching between test levels. Thanks for reading!

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