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Devlog
Submission to ๐ SCREAM JAM 2023 ๐
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Devlog
Day 7
October 24, 2023
by
Spelmakare Jens Nilsson AB
Day 7 - Delivery Phew, with 4 minutes to spare the game was uploaded. The last 1.5 days was a mix of not so good choices and some, hmm, choices. Was it good to spend hours hunting a bug in the audio p...
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Day 6
October 22, 2023
by
Spelmakare Jens Nilsson AB
Day 6 Took the time to replace any last template assets that I had left in the project. Creating game specific icons and images, while not crucial, feels good to have it done already for the deadline...
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Day 5
October 22, 2023
by
Spelmakare Jens Nilsson AB
Day 5 Made up a lot for yesterdays troubles! Almost everything gameplay wise seems to be nearly done, or rather done as in for this jam. There is lots to do, if to continue the project after the jam...
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Day 4
October 20, 2023
by
Spelmakare Jens Nilsson AB
Day 4 Short update today. Spent a stupid amount of time at the start of the day fixing a simple bug. Took two hours as the brain was not thinking correctly... This followed with another few hours tryi...
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Day 3
October 19, 2023
by
Spelmakare Jens Nilsson AB
Day 3 Getting there! Happy with the pace today, got a lot added that makes this more a game. Zombies will wander back and forth, if the spot the player or a civilian they'll come at a steady pace towa...
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Day 2
October 18, 2023
by
Spelmakare Jens Nilsson AB
Day 2 Finished the player movement by improving behaviour around edges, slopes and rubble. It is possible to go left, right, jump and crouch. If crouching in the air, the player will get heavier and f...
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Day 1
October 17, 2023
by
Spelmakare Jens Nilsson AB
Progress day one Before the jam started I had prepared a git repository, added a starting template (have made an engine of sorts using pixijs, rapier and tiled) and cleaned it from code/assets not for...
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